教程

Welcome to the tutorial of the-Aviator.
In the next slides you will be explained the mechanics of the game.

Created by Paolo longo

Rules

The Game consists of blocks placed on a grid, some of them are fully colored and other are translucent. The Game is solved when all the colored blocks are moved in the position of the corrisponding translucent ones. Here's an example:

Rules

To solve the Game you have to assemble the code.
Through the code you can interact with the Aviator and therefore with the blocks.

example

This is the screen of a level.

These are the methods
you can use to interact with the Aviator

  • Move forward
  • Move backward
  • Turn right
  • Turn left
  • Take
  • Release
  • Over
  • Taken

Move forward & backward

Move the Aviator one step forward or backward.

Turn right & left

Turn the Aviator right or left.

Take

If the Aviator is over a column of blocks, the top block of the column will be removed. That block is now taken. The block taken will be under the Aviator, you can carry it around the grid and then release it. If two blocks are taken in a row, the first one will be lost. The Game board the board shows the color of the block taken.

Release

Release the taken block under the Aviator. If the Aviator is over a column of blocks the taken block is released on the top.

Taken

This is a control method for colored blocks.
You can choose any color and this method will check if the taken block is of that color.
If white is selected this method will check if there's a taken block of any color.

Over

This is a control method for colored blocks.
You can choose any color and this method will check if the Aviator is over a block of that color. If white is selected this method will check if the Aviator is over a block of any color.
If the Aviator is over a column of blocks the top block is checked.

The worlds

There are 4 worlds.
Each world is made up of playable levels.

The worlds

Every world has its difficulty.
The last world contains an almost impossible level to solve.

The levels

Each level is composed of sub-levels.
To solve a level the same code must complete each sub-level.
You can see each sub-level using the buttons below.

Load the code

Every time you write new code and want to try it, remember to load it before starting the Game.

Try the code

Once you have loaded your code you can try it, use the button below to Play / Pause the Game. You can also use the time travel debugger to load one block of code at a time (the next one or the previous one).

Debug

Select a block and use it as a breakpoint.
The Game will start (forward or backward) until that block is reached.

Menu

Don't forget to open the menu.

And now...

... You're ready to code!